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Gemma Craig
Gemma Craig
Full Artist at Frontier Developments
Cambridge, United Kingdom

Summary

I'm an artist at Frontier Developments, a multi-platform gaming company that is always pushing the limits. I currently work on the Planet Zoo franchise to produce top quality game ready foliage as well as immersive environmental art.

I am very passionate about bringing 3D environments to life through a good understanding of the subject matter and using my industry standard skillset. My day to day role focuses on creating game ready PBR foliage for our high quality vegetation library and generating the terrain surrounding the playable area drawing inspiration from real world locations.

Outside of work, I am always pushing myself to learn more about the gaming industry and how to overcome the unique challenges that arise by working with a game engine. My specialities lie with modelling using 3DSMax, Maya r Zbrush. Texture creation in substance designer, creating vegetation using Speedtree and setting the scene inside of UE4. I am also always looking to push myself further and step up to any new challenges.

Skills

3D ModelingLightingVegetationTexturingPBR TexturingShadersWorld BuildingGame DevelopmentUV MappingPhysically Based Rendering

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Perforce
Perforce
Gaea
Gaea
Maya
Maya

Productions

    • Video Game
      Planet Zoo Arctic Pack
    • Year
      2019
    • Role
      Full Artist (Foliage)
    • Company
      Frontier Developments
    • Video Game
      Planet Zoo
    • Year
      2019
    • Role
      Full Artist (Foliage)
    • Company
      Frontier Developments
    • Video Game
      TSW Ruhr Seig Nord (PC)
    • Year
      2018
    • Role
      Artist Level 2
    • Company
      Dovetail Games
    • Video Game
      TSW North East Corridor New York (PC, XBOX, PS4)
    • Year
      2018
    • Role
      Artist Level 2
    • Company
      Dovetail Games
    • Video Game
      TSW Rapid Transit (PC, XBOX, PS4)
    • Year
      2017
    • Role
      Artist Level 1
    • Company
      Dovetail Games
    • Video Game
      TSW Great Western Express (PC, XBOX, PS4)
    • Year
      2017
    • Role
      Artist Level 1
    • Company
      Dovetail Games
    • Video Game
      TSW CSX Heavy Haul Sandpatch Grade (PC)
    • Year
      2017
    • Role
      Artist Level 1
    • Company
      Dovetail Games
    • Video Game
      Train Simulator 2017 (Various Releases) (PC)
    • Year
      2016
    • Role
      Artist Level 1
    • Company
      Dovetail Games
    • Video Game
      Train Simulator 2016 (Various Releases) (PC)
    • Year
      2015
    • Role
      Artist Level 1
    • Company
      Dovetail Games

Experience

  • Full Artist at Frontier Developments
    Cambridge, United Kingdom
    January 2019 - Present

    Responsibilities include;

    Creating high poly texture bakes for foliage assets.

    Creating further tiling textures in Substance designer following a PBR workflow.

    Generating Foliage and all variants in speedtree or Maya.

    Managing the vast library of assets and keeping them up to date.

    Generating playable area background terrain using Gaea and Zbrush loosely based on real world locations.

    Working with the rest of the general Environment team on how foliage can be used to enhance their assets and vice versa.

  • Artist Level 2 at Dovetail Games
    Stirling, United Kingdom
    January 2018 - December 2018

    Recently my main responsibilities have included:

    Creating realistic foliage assets to populate scenes in UE4

    Creating and texturing game ready assets based on real world buildings and locations using a PBR workflow.

    Assisting in implementing a light baking pipeline and training others in this.

    Providing technical help and feedback on optimization solutions.

    Applying feedback and testing new workflows.

    Working as part of a team to deliver the highest possible standard with tight industry deadlines.

  • Artist Level 1 at Dovetail Games
    Stirling, United Kingdom
    May 2015 - January 2018

    Responsibilities included -

    Research of real world locations and map data to create recognisable landmarks and landscape features.

    Working closely with other members of the team to maintain a distinct art style.

    Realistically sculpting and painting terrain.

    Populating the world with assets and foliage taking into consideration placement, performance and optimisation.

    Setting up paths and discreet spawn locations for NPCs.

    Working closely with other members of the team to maintain a distinct art style

  • CG Intern at Soluis Group
    Glasgow, United Kingdom
    March 2015 - May 2015

    Responsibilities included -

    Undertaking client briefs and working as part of a team.

    Creating and texturing game ready assets for mobile applications.

    Creating and texturing architectural models for, static renders, animations and photo matching.

    Animating cameras within a 3D environment.

    Working towards the highest standard with minimal changes under a tight deadline.