I'm an artist at Frontier Developments, a multi-platform gaming company that is always pushing the limits. I currently work on the Planet Zoo franchise to produce top quality game ready foliage as well as immersive environmental art.
I am very passionate about bringing 3D environments to life through a good understanding of the subject matter and using my industry standard skillset. My day to day role focuses on creating game ready PBR foliage for our high quality vegetation library and generating the terrain surrounding the playable area drawing inspiration from real world locations.
Outside of work, I am always pushing myself to learn more about the gaming industry and how to overcome the unique challenges that arise by working with a game engine. My specialities lie with modelling using 3DSMax, Maya r Zbrush. Texture creation in substance designer, creating vegetation using Speedtree and setting the scene inside of UE4. I am also always looking to push myself further and step up to any new challenges.
Responsibilities include;
Creating high poly texture bakes for foliage assets.
Creating further tiling textures in Substance designer following a PBR workflow.
Generating Foliage and all variants in speedtree or Maya.
Managing the vast library of assets and keeping them up to date.
Generating playable area background terrain using Gaea and Zbrush loosely based on real world locations.
Working with the rest of the general Environment team on how foliage can be used to enhance their assets and vice versa.
Recently my main responsibilities have included:
Creating realistic foliage assets to populate scenes in UE4
Creating and texturing game ready assets based on real world buildings and locations using a PBR workflow.
Assisting in implementing a light baking pipeline and training others in this.
Providing technical help and feedback on optimization solutions.
Applying feedback and testing new workflows.
Working as part of a team to deliver the highest possible standard with tight industry deadlines.
Responsibilities included -
Research of real world locations and map data to create recognisable landmarks and landscape features.
Working closely with other members of the team to maintain a distinct art style.
Realistically sculpting and painting terrain.
Populating the world with assets and foliage taking into consideration placement, performance and optimisation.
Setting up paths and discreet spawn locations for NPCs.
Working closely with other members of the team to maintain a distinct art style
Responsibilities included -
Undertaking client briefs and working as part of a team.
Creating and texturing game ready assets for mobile applications.
Creating and texturing architectural models for, static renders, animations and photo matching.
Animating cameras within a 3D environment.
Working towards the highest standard with minimal changes under a tight deadline.